Places

THE COUNTRY OF ATLANTIS

The Kingdom of Atlantis - Where the Kings and Queens of Atlantis reside. Chosen for its defensible location, as it is surrounded by heavy forests to the north and and mountains to the east and west.

Atlantis Academy - Located in Atlantis Kingdom. Teaches both magic and martial arts with an emphasis on scholarship.

The Kingdom of Tanekia - Located in a large valley where it is said dragons originated from. Closely allied with Taidl, Astohnika, and Caslet. Most humans here originated from the Middle East. Ruled by the Tanek family.

The Kingdom of Fahmeka - A land of lakes, swamps, and marshes. Sparsely populated. Closely allied with Paldicia and Va'Eng.

The Kingdom of Taidl - A desert land surrounded by mountains and grassland. Closely allied with Astohnika, Caslet, and Tanekia.

The Kingdom of Paldicia - A tropical land and popular tourist resort. Most humans here originated from the Mediterranean. Closely allied with Fahmeka and Va'Eng.

The Kingdom of Va'Eng - A peaceful valley kingdom. Most humans here originated from East India. Closely allied with Paldicia and Fahmeka. Ruled by the Mizitas family.

The Kingdom of Caslet - The poorest kingdom in the country. Main industry is fishing. Closely allied with Taidl, Astohnika, and Tanekia.

The Kingdom of Astohnika - Criss-crossed by rivers and canals. The wealthy trade-hub of the country. Closely allied with Taidl, Tanekia, and Caslet. Ruled by the Astohn family.

THE COUNTRY OF GAULSABIS

The Kingdom of Dahlia - The breadbasket of the country, though sparsely populated due to its location near Holle. Closely allied with Vuldia, Lousmon, and Daland.

Tomb of Lucifer - The infamous Demon's temporary resting place.

Die Insel Nahst zu Holle - The location of a gate to Hell. Demons built an underground society surrounding the gate.

The Kingdom of Gaulsabis - A desert kingdom with a powerful military presence.

Dungeon of the Desert - High-security prison for Atlantis' most notorious criminals. Located in Gaulsabis Kingdom.

Gaulsabis Academy - A military academy located in Gaulsabis Kingdom.

The Kingdom of Lousmon - The trade center of the country. Closely allied with Vuldia, Daland, and Dahlia.

The Kingdom of Vuldia - Surrounded by forests. Closely allied with Lousmon, Daland, and Dahlia.

The Kingdom of Daland - Mountainous. Closely allied with Vuldia, Lousmon, and Dahlia.

Cave of Crystals - Located in the Daland mountains. A series of caves with rich deposits of crystalline rock. The home of the Uray.

Daland Academy - Teaches both magic and martial arts.

THE COUNTRY OF ARUDIS

The Kingdom of Arudis - A once powerful kingdom, now fallen. People still live among the ruins. Allied closely with Blaunkia.

The Forest - No normal forest. Takes up much of Arudis Kingdom. It is often said that the fantastical creatures that once roamed the islands of Atlantis retreated here when Humans began colonizing the lands. Humans who enter never return.

The Kingdom of Blaunkia - Often suffers from harsh wintry conditions. Many Shape-shifters make their home here. Allied closely with Arudis.

Fire Island - A volcanic island where the Elemental Fire and her worshipers once resided. Now home to their descendants, the race of Pixei.

THE COUNTRY OF MALAIS

The Kingdom of Sibia - Heavily forested. The ancestral home of the Risers until their genocide. Has been excavated and rebuilt in recent years. Ruled by the High Riser.

Sibia Academy - Teaches magic.

Elf Haven - Heavily forested. The ancestral home of the Elves. Ruled by the Akasama family.

The Kingdom of Malais - Largely urban trade center of the country. Home to the largest and most heavily populated city in Atlantis. Closely allied with Haliah.

The Kingdom of Haliah - Sparsely populated due to poor land quality. It is said that Harpies live on the cliffs. Closely allied with Malais.

Memory of Atlantis - Located in Haliah. Where the Kings and Queens of Atlantis are laid to rest.

Die Insel Nahst zu Himmel - The island where the Angels retreated when Humans rejected them. They went so far as to use to magic to raise the island up out of the ocean and into the air so no Human could visit. Ruled by the Alexialis family.